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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=1.000000
- fGammaAdj=1.000
- fDecay=0.955
- fVideoEchoZoom=0.997
- fVideoEchoAlpha=0.500
- nVideoEchoOrientation=0
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=1.286
- fWaveSmoothing=0.630
- fWaveParam=0.000
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.00000
- fShader=1.000
- zoom=0.99951
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=0.650
- wave_g=0.650
- wave_b=0.650
- wave_x=0.500
- wave_y=0.500
- ob_size=0.005
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=1.000
- ib_size=0.000
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.000
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
- wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
- wave_0_per_point3=
- wave_0_per_point4=mx=mx+(.0002*cos(ma));
- wave_0_per_point5=my=my+(.0002*sin(ma));
- wave_0_per_point6=
- wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
- wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
- wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
- wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
- wave_0_per_point11=
- wave_0_per_point12=x=mx;
- wave_0_per_point13=y=my;
- wave_0_per_point14=
- wave_0_per_point15=a=(above(bass+mid+treb,.8));
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
- wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
- wave_1_per_point3=
- wave_1_per_point4=mx=mx+(.0001*cos(ma));
- wave_1_per_point5=my=my+(.0001*sin(ma));
- wave_1_per_point6=
- wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
- wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
- wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
- wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
- wave_1_per_point11=
- wave_1_per_point12=x=mx;
- wave_1_per_point13=y=my;
- wave_1_per_point14=
- wave_1_per_point15=a=(above(bass+mid+treb,.1));
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
- wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
- wave_2_per_point3=
- wave_2_per_point4=mx=mx+(.0004*cos(ma));
- wave_2_per_point5=my=my+(.0004*sin(ma));
- wave_2_per_point6=
- wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
- wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
- wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
- wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
- wave_2_per_point11=
- wave_2_per_point12=x=mx;
- wave_2_per_point13=y=my;
- wave_2_per_point14=
- wave_2_per_point15=a=(above(bass+mid+treb,.3));
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=1
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
- wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
- wave_3_per_point3=
- wave_3_per_point4=mx=mx+(.0008*cos(ma));
- wave_3_per_point5=my=my+(.0008*sin(ma));
- wave_3_per_point6=
- wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
- wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
- wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
- wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
- wave_3_per_point11=
- wave_3_per_point12=x=mx;
- wave_3_per_point13=y=my;
- wave_3_per_point14=
- wave_3_per_point15=a=(above(bass+mid+treb,.2));
- shapecode_0_enabled=1
- shapecode_0_sides=14
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=126
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.03030
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.62832
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=1.000
- shapecode_0_r2=1.000
- shapecode_0_g2=1.000
- shapecode_0_b2=1.000
- shapecode_0_a2=1.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
- shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
- shape_0_per_frame3=
- shape_0_per_frame4=mx=mx+(.0002*cos(ma));
- shape_0_per_frame5=my=my+(.0002*sin(ma));
- shape_0_per_frame6=
- shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
- shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
- shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
- shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
- shape_0_per_frame11=
- shape_0_per_frame12=x=mx;
- shape_0_per_frame13=y=my;
- shape_0_per_frame14=
- shape_0_per_frame15=a=(above(bass+mid+treb,.8));
- shapecode_1_enabled=1
- shapecode_1_sides=14
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=128
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.03000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.62832
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=1.000
- shapecode_1_r2=1.000
- shapecode_1_g2=1.000
- shapecode_1_b2=1.000
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
- shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
- shape_1_per_frame3=
- shape_1_per_frame4=mx=mx+(.0001*cos(ma));
- shape_1_per_frame5=my=my+(.0001*sin(ma));
- shape_1_per_frame6=
- shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
- shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
- shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
- shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
- shape_1_per_frame11=
- shape_1_per_frame12=x=mx;
- shape_1_per_frame13=y=my;
- shape_1_per_frame14=
- shape_1_per_frame15=a=(above(bass+mid+treb,.1));
- shapecode_2_enabled=1
- shapecode_2_sides=14
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=32
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.02970
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.62832
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=1.000
- shapecode_2_g2=1.000
- shapecode_2_b2=1.000
- shapecode_2_a2=1.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
- shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
- shape_2_per_frame3=
- shape_2_per_frame4=mx=mx+(.0004*cos(ma));
- shape_2_per_frame5=my=my+(.0004*sin(ma));
- shape_2_per_frame6=
- shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
- shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
- shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
- shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
- shape_2_per_frame11=
- shape_2_per_frame12=x=mx;
- shape_2_per_frame13=y=my;
- shape_2_per_frame14=
- shape_2_per_frame15=a=(above(bass+mid+treb,.3));
- shapecode_3_enabled=1
- shapecode_3_sides=14
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=16
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.03030
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.62832
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=1.000
- shapecode_3_b=1.000
- shapecode_3_a=1.000
- shapecode_3_r2=1.000
- shapecode_3_g2=1.000
- shapecode_3_b2=1.000
- shapecode_3_a2=1.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
- shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
- shape_3_per_frame3=
- shape_3_per_frame4=mx=mx+(.0008*cos(ma));
- shape_3_per_frame5=my=my+(.0008*sin(ma));
- shape_3_per_frame6=
- shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
- shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
- shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
- shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
- shape_3_per_frame11=
- shape_3_per_frame12=x=mx;
- shape_3_per_frame13=y=my;
- shape_3_per_frame14=
- shape_3_per_frame15=a=(above(bass+mid+treb,.2));
- warp_1=`shader_body
- warp_2=`{
- warp_3=` float2 d = texsize.zw * 4;
- warp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
- warp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
- warp_6=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
- warp_7=` float2 uv_bg = lerp(uv_orig,uv,0.4) + float2(dx.x,dy.x)*texsize.zw*4;
- warp_8=` ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008
- warp_9=` +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.1;
- warp_10=`
- warp_11=`// there 2 channels unused, see? - hav fun :P
- warp_12=`
- warp_13=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`ret = lerp(tex2D(sampler_fc_main, uv).x*pow(hue_shader.zxy,4),
- comp_4=` lerp(pow(hue_shader,2)*1.2,pow(hue_shader,6).yzx,GetPixel(uv).z),
- comp_5=` GetBlur1(uv).y);
- comp_6=`}
- comp_7=`
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